Blinding Ball

300 OM - Requires: Ranged Proficiency, Area Attack Proficiency, Debuff Proficiency

Aquamarine creates a ball of hard light from the tip of her wand before launching it at her opponent, causing a explosion that is meant to both hurt the opponent and to blind the opponents around him. The ball is around 1 foot in diameter, and can be launched as fast as a bullet at the opponent up to a range of 100 feet. Upon colliding with the opponent, the ball of solid light explodes, causing a medium amount of damage to the opponent and anyone in a 3 foot radius of the opponent from the explosive force, and blinds anyone who sees the explosion in a 30 foot radius of the blast for 5 seconds due to the explosion being extremely bright, including herself if she's within the range of the bright flash.

Creating and launching the ball of light takes a good amount of stamina for Aquamarine, and the ball of light takes 4 seconds to create. Aquamarine can move around while creating the ball, but she must stand still in order to launch the ball of light at the opponent, and if she is hit while charging the ball will explode prematurely. Aquamarine also cannot use her other Wand moves or Wing Flap while using this Move, though she can use other moves while charging. Lastly, if the wand is taken from Aquamarine, she will be unable to use the move, though once she regains the wand she will be able to use the move again.