High Pressure System

600 OM - Requires: Ranged Proficiency, Ranged Materialize Proficiency, Area Defense Proficiency, Buff Proficiency

As the same spirit of weather that his other half is, Sonny isn’t any sturdier than Summer. His resilience instead comes from the half of their split power he was left with, dispersion and destruction. He is naturally enveloped in a warm, glowing aura that softens oncoming blows (this is simply represented through his DEF, just being a fancy way to describe it.) This aura can be channeled even further, however, granting him something a bit tougher than his standard defense. By slightly increasing the strength of his aura over the course of 5 seconds, a process he must remain totally still for, it becomes just powerful enough to deflect attacks that would otherwise have been glancing blows, allowing him to take less needless damage. However, this doesn’t affect direct hits in the least. If it hits him straight on, he’s still taking the full force of it. This increased defense, though not incredibly taxing to maintain, is something he’s only capable of sustaining it for around a minute at a time, and leaves him unable to use other magic while he is concentrating on it. He is, however, able to move about, strike, and defend freely during this time, only his spell use is hindered.

Alternatively, he’s capable of granting this aura to an ally for a short time. Sonny concentrates for 10 seconds, slowly enveloping a chosen ally within 10 meters of him in a self-sustaining, miniaturized high pressure system. Both of them must remain still for this to work. This system looks and acts exactly like his own natural dispersion aura, being a defense that works through deflecting glancing damage and keeping needless hurt down, while doing nothing to direct hits. Despite being a boon, the spell is crafted more like a curse, as it feeds off the energy of the person it is attached to rather than Sonny’s energy, though it drains their energy at twice the rate, only allowing them to maintain it for about half a minute. There is a slight tweak to the curse-like nature of the spell which allows the shielded person to break it when they want, however, preventing him from wearing out allies too much, but also preventing him from placing it on an enemy and drain their energy without a fight. However, unlike Sonny's own version, which he must maintain, this version of the aura is a passive spell, and allies who are granted it aren't hindered, being able to fight, use spells and powers, and in general do everything they could do as if they didn't have it.