Negative Karma Ball

300 OM - Requires: Ranged Proficiency, Remote Control Proficiency

Syn Shenron channels dark energy through the cracked Dragon Ball on his head and creates a ball of negative energy right in front of his chest before launching it at the opponent with full power. The ball is around half the size of Syn Shenron at around 4 feet in diameter, and is launched at 20 MPH at the opponent, with Syn being able to control where the ball can go for up to 10 seconds before losing control. Once it collides with an opponent, it implodes onto the opponent, launching them up to 25 feet in the opposite direction of where the ball hit them and causing a great amount of damage to them. If it does not collide into a opponent however and hits anything else, the ball just dissipates into thin air. The maximum range for the Negative Karma Ball is 50 feet.

Creating the ball of negative energy costs a ton of stamina for Syn Shenron, so he can only use this move twice in battle before being too drained to create the Negative Karma Ball. Syn Shenron must also be completely still, though not necessarily on the ground while charging the Negative Karma Ball, though he can move around after the charge time is done and while controlling the ball, and can not take hits while controlling the ball, as otherwise he loses control. It also takes 6 seconds for the ball to be created due to the great amounts of negative energy needed to create the ball. Lastly, Syn Shenron cannot use most other moves alongsides this move while charging or throwing the Negative Karma Ball.