Muffle

300 OM - Requires: Stealth, Suppression

Basic Summary of effects: Dane uses his magic to suppress all sound within 0.5m/1.6ft of himself. This has no visible effect. So, in essence, the spell allows the caster to walk or run silently. A twig stepped on will not make a sound, however, it will still snap. If a pot is knocked over and falls within 0.5m of Dane, it will not make a sound. But if it falls outside this radius and shatters, it will. Should Dane try to yell, no one would hear it.

Using: To use, Dane has to stand still and concentrate for 5 seconds. Once active, it will remain active as long as Dane concentrates on it. This can be used in conjunction with the stealth power to become both invisible and produce no sounds (although in a desert, for example, tracks will still be visible).

Ending: If Dane takes damage, the effect instantly ends and Dane suffers mental feedback preventing all moves for 3 seconds (it's hard to focus on anything with a headache) but can still attempt to block and dodge out the way of attacks. It will also be ended by any very loud sound (on the level of a flashbang or grenade), which causes a mental feedback that can potentially damage Dane. Otherwise, Dane can end this at will, although should he take damage or be near a loud noise within 1 second of doing so, he will still suffer the appropriate feedback effect.

Drawbacks: Moves and attacks cannot be used while muffle is active due to the concentration required. That includes generic swings of a sword and punches, as well as the charging of attacks. Movement powers still work (e.g. super jumping/flight, burst speed, etc.). Summoning does not work. The move is no more exhausting than walking is to the average person, so in the short term Dane will not tire, but if kept up for more than a few hours before a fight (for example) without at least half an hour of rest prior, Dane would start the fight fairly tired. Dane can hear everything at half volume while muffle is active.

Counters: Primes with both enhanced senses a TEC higher than Dane's will be able to hear the sounds a lot quieter than without muffle. As someone's TEC increases above Dane's the sound becomes more audible to them until their TEC becomes double Dane's where they'll be able to completely ignore muffle and hear Dane as normal.

Other Notes: The restriction on moves being used does not apply to Dane's cantrips (as long as he doesn't choose to extend the duration and thus have to concentrate on them. Can be used as a way to avoid the caster making a sound when using them. Namely Sparks, Ping, and Minor Illusion which all could be used as a form of distraction.