Fire Powder

300 OM - Requires: Ranged Proficiency

13 grabs one glass containers that contain the powder that he uses on his bullets and he throws it at his enemy or something he wants to burn down. The Shape of the container is a 7cm high dome that is around 4cm wide, when thrown it will erupt in a shower of red powder that will more or less make a circle with a 30cm diameter on the ground. 13 can only throw this up to 5 meters and it won't actually erupt into flames as soon it it comes into contact with someone, instead some form of kinetic energy will need to be applied and it will then burst into flames, what this means is that if 13 immediately shoots or even punches someone coated in the powder they will be set on fire. Enemies can set themselves on fire in this way as well if they try to brush it off. The powder starts to fall off within 5 seconds of being on exposed skin and taking a lot longer on enemies who are wet or have fur. This move is especially powerful against anyone who can turn themselves into a liquid or sand because the grains will stay on them when they turn back, this can make the phospher pistol much more effective but if they turn into animals, can teleport or move extemely fast the dust will fall off. The glass that hold the powder is made to cause damage, it will annoy the opponent and possibly cut them but the glass shattering isn't the point of the move. The glass can trigger the powder though but this is highly unlikely with the amount of time it takes for it to settle and with the chances of the glass staying in the area. The fire will only set the person on fire where the dust touched which will be a reasonably small area. When it sets on fire the dust can be brushed off extremely easily. 13 can only have five of these on his belt at once and taking them out of his backpack and putting them onto his belt will around 10 seconds. They are farily accurate but travel slow so dodging isn't hard. The fire is used mainly as a distraction but if left can cause up to a second degree burn. 13 throws them at 50 KMh so an opponent who is skilled enough could easily catch them and send throw them back.