Prayer Bead Chain

600 OM - Requires: Ranged Proficiency, Remote Control Proficiency

OFFENSE: By thrusting her palm forward Amaterasu then sends one of the beads flying forward in a straight line, at a rate of around one bead per second (1 bead per 2 seconds if she can’t use one of her hands, 1 bead per 4 seconds if both hands are disabled). She can not control their trajectory after launching them.

DEFENSE: Alternatively to using them as an offensive weapon, Amaterasu can also use the beads to intercept enemy attacks to weaken or stop them, though she cannot make a “barrier” with multiple beads this way. They can take one or two attacks before breaking. Again, movement speed is around the same as an arrow, though they will remain stationary, floating in the air, until recalled.

Amaterasu must have the bead in question floating around her waist in order to use it for either offensive or defensive purposes, she cannot have them fluctuate between offensive and defensive without “recalling” them first.

RECALLING: After having used a Prayer Bead for either offensive or defensive purposes, Amaterasu is able to “recall” them remotely. This causes them to turn transparent and intangible as they come flying back to Amaterasu. They fly around the same speed as when used offensively, so if Amaterasu hasn’t moved since her attack they would take the same time to return as they took to reach where they are now. Due to being intangible they cannot “boomerang”-hit an opponent in the back. Amaterasu cannot recall a bead mid-flight after firing them, she needs to wait until they hit an object or fall to the ground (Offense) or until they have reached where she wants them to be and have become stationary (Defense).

DESTRUCTION & RECOVERY: If one or more beads are destroyed Amaterasu must materialize new ones, which takes ca. 2 seconds of concentration for each bead - 24 seconds if all 12 of them were to be destroyed. She doesn’t have to materialize all of them at a time though. While concentrating Amaterasu’s movement speed is halved.

Mods' Notes

 * Vision's Notes: The reason this Move might have been approved at 600 OM is because it has two functions: the sections titled Offense and Defense. Recalling has an impact on the way the Move works, but it is more of a drawback, not an additional use.